There’s nothing innovative about this strategy.
Back in the day, gamers and geeks rejoiced at new game releases, and shelling out fifty bucks a pop on a game was justifiable, because it meant hours and hours of fun, and even more hours of replay value. Games like the Final Fantasy series raked in the profits for their developers because players gravitated towards games that they spent years making, with the promise of limitless possibilities in virtual worlds.
Today, games are less appreciated, and while shelling out fifty bucks a game has become expected, we hardly ever get the same value for the games we play. This is all due to a worrying trend that developers seem to have adopted: releasing DLCs. DLCs, or Downloadable Content, as many of you are aware of, are additional content that developers release after the game has been released. DLCs aren’t usually necessary for enjoying the game from start to finish, but they can add a lot to the gaming experience.
The only problem is, developers almost always start charging for DLCs too, effectively turning a single game into a limitless cash cow that they can keep milking, provided that their DLCs are marketed well enough to appear worth the extra cash.
When done correctly, DLCs and constant updates can prove to be glorious for games. The online casino industry is a perfect example of this. Seeing how congested the online casino industry has become, each website has tried to find ways to continue to innovate their services. Intercasino, the oldest of these online casinos, has found a solution to this problem in releasing a new game every week, at no additional cost to its subscribers. Slot and casino app developers who function in a much more congested industry have come up with themed slots, like Dragonplay Slots, which also come with mini-games to vary the gameplay.
When done poorly, you end up with games like Watch Dogs, which has been boycotted by some players because it has too many DLCs. Contrary to what seems to be the general line of thinking in the developer community, some games can seem quite incomplete when advertised to have so many DLCs. A game that has so many DLCs can appear to be half-baked, or unfinished, and gamers end up thinking, “Why am I paying so much for an incomplete game?”
On the one hand, DLCs help extend a game’s lifespan because they mean that games effectively never end. On the other, they make games never end, and sooner or later, you do get tired of playing the same games.
Are you for or against this DLC trend in gaming?